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Showing posts with label sketchup. Show all posts
Showing posts with label sketchup. Show all posts

Friday, 17 August 2007

Google Funds COLLADA Support for Mac and Linux

Posted on 11:28 by Unknown
By Christian LaForte, Feeling Software

COLLADA, the standard 3D interchange format, makes it much easier to translate complex animated 3D models across Google Earth, Google Sketch-Up, Adobe Photoshop, Epic Games' Unreal Engine 3, Autodesk Maya, and many other applications. COLLADA integrates 3D geometry, textures, complex material, complex skeletal and facial animation, physical simulations, and many more aspects. With such power comes complexity: integrating COLLADA from scratch in your application is not for the faint-hearted. Luckily developers have created reusable libraries to simplify this process, including FCollada, which is open-source, well tested, can import all versions of COLLADA and has been integrated into many applications.

We've worked on development of FCollada over the past two years, thanks to support from Google's Open Source Progams Office. Until recently, the library was only offered for Windows; it is now available for Mac OS X and several Linux distributions.

Google's sponsorship also enabled us to distribute and support two additional tools for Linux and Mac OS X enthusiasts:
  • ColladaMaya, a complete COLLADA translator designed for Autodesk Maya. It's now available for all three major platforms under the MIT license.

  • Feeling Viewer, a reference viewer for COLLADA content, supports all standard COLLADA features. A stand-alone version of the viewer is available for free on Linux and Mac.
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Posted in 3d, collada, google earth, linux, osx, sketchup | No comments

Friday, 22 June 2007

Google Developer Podcast Episode Four: Mark Limber on Google SketchUp

Posted on 14:34 by Unknown
By Dion Almaer, Google Developer Programs

Using iTunes?
We have published the fourth episode of the Google Developer Podcast, which features an interview on Google SketchUp and how developers can interact with that world.

Interview with Mark Limber on Google SketchUp


What will you learn from this interview?
  • Who SketchUp is aimed at, and what it contains
  • Creative out-of-the-box uses of SketchUp by fellow developers
  • How to do a Hello World model (your house) and put it on Google Earth
  • How to find and share your models in the 3D Warehouse
  • Various ways in which you can use SketchUp if you are a games developer
  • The various SketchUp APIs and how you can extend SketchUp with Ruby, including fun examples out there (dropping trees, manipulating cameras, animation, and much more)
  • How to attach and manipulate metadata to the artifacts in SketchUp
  • How you can use a web dialog within SketchUp
  • Working with materials and textures within your models
  • How to use the C++ SDK to use SketchUp from within your own application.
To learn more about SketchUp, visit the forum, and request an SDK.

News


In our news segment we covered:

The Google Gears community response has been great to see. This article discusses several applications and libraries that already work with Gears.

Google Mashup Editor: How to use multiple pages in your mashup

Blogger in Draft has been released for early adopters. This allows you to play with the upcoming Blogger features before they are announced in full. The first feature is video upload, and more are coming.

Tying into the SketchUp interview we discussed the new ability to use animated models in Google Earth.

You can download the episode directly, or subscribe to the show (click here for iTunes one-click subscribe).
Read More
Posted in podcast, sketchup | No comments
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